VTK  9.0.3
vtkLightActor.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkLightActor.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
37 #ifndef vtkLightActor_h
38 #define vtkLightActor_h
39 
40 #include "vtkProp3D.h"
41 #include "vtkRenderingCoreModule.h" // For export macro
42 
43 class vtkLight;
44 class vtkConeSource;
45 class vtkPolyDataMapper;
46 class vtkActor;
47 class vtkCamera;
48 class vtkCameraActor;
49 class vtkBoundingBox;
50 
51 class VTKRENDERINGCORE_EXPORT vtkLightActor : public vtkProp3D
52 {
53 public:
54  static vtkLightActor* New();
55  vtkTypeMacro(vtkLightActor, vtkProp3D);
56  void PrintSelf(ostream& os, vtkIndent indent) override;
57 
59 
62  void SetLight(vtkLight* light);
63  vtkGetObjectMacro(Light, vtkLight);
65 
67 
72  void SetClippingRange(double dNear, double dFar);
73  void SetClippingRange(const double a[2]);
74  vtkGetVector2Macro(ClippingRange, double);
76 
80  int RenderOpaqueGeometry(vtkViewport* viewport) override;
81 
86 
93 
97  double* GetBounds() override;
98 
102  vtkMTimeType GetMTime() override;
103 
104 protected:
106  ~vtkLightActor() override;
107 
109 
111  double ClippingRange[2];
112 
116 
119 
121 
122 private:
123  vtkLightActor(const vtkLightActor&) = delete;
124  void operator=(const vtkLightActor&) = delete;
125 };
126 
127 #endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:46
Fast, simple class for dealing with 3D bounds.
a frustum to represent a camera.
a virtual camera for 3D rendering
Definition: vtkCamera.h:46
generate polygonal cone
Definition: vtkConeSource.h:39
a simple class to control print indentation
Definition: vtkIndent.h:34
a cone and a frustum to represent a spotlight.
Definition: vtkLightActor.h:52
vtkCamera * CameraLight
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetClippingRange(double dNear, double dFar)
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
vtkLight * Light
void UpdateViewProps()
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
vtkCameraActor * FrustumActor
vtkPolyDataMapper * ConeMapper
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkConeSource * ConeSource
~vtkLightActor() override
void SetClippingRange(const double a[2])
vtkActor * ConeActor
void SetLight(vtkLight *light)
The spotlight to represent.
vtkBoundingBox * BoundingBox
static vtkLightActor * New()
a virtual light for 3D rendering
Definition: vtkLight.h:57
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:44
abstract specification for Viewports
Definition: vtkViewport.h:45
window superclass for vtkRenderWindow
Definition: vtkWindow.h:38
int vtkTypeBool
Definition: vtkABI.h:69
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:293