cross(const Vec4D &vec1, const Vec4D &vec2) | Vec4D | [friend] |
homogenize() | Vec4D | [inline] |
norm2() const | Vec4D | [inline] |
norm2(const Vec4D &vec) | Vec4D | [friend] |
normalize() | Vec4D | [inline] |
operator *(const Vec4D &vec) const | Vec4D | [inline] |
operator *(double x) const | Vec4D | [inline] |
operator *(double x, const Vec4D &vec) | Vec4D | [friend] |
operator *=(double x) | Vec4D | [inline] |
operator!=(const Vec4D &x) | Vec4D | [inline] |
operator()(int i) | Vec4D | [inline] |
operator()(int i) const | Vec4D | [inline] |
operator+(const Vec4D &vec) const | Vec4D | [inline] |
operator+=(const Vec4D &vec) | Vec4D | [inline] |
operator-(const Vec4D &vec) const | Vec4D | [inline] |
operator/=(double x) | Vec4D | [inline] |
operator<<(std::ostream &os, const Vec4D &vec) | Vec4D | [friend] |
operator=(const Vec4D &x) | Vec4D | [inline] |
operator==(const Vec4D &x) | Vec4D | [inline] |
operator[](int i) | Vec4D | [inline] |
operator[](int i) const | Vec4D | [inline] |
save(std::ostream &s) const | Vec4D | [inline] |
ssqr() const | Vec4D | [inline] |
Vec4D() | Vec4D | [inline] |
Vec4D(double x) | Vec4D | [inline] |
Vec4D(double x, double y) | Vec4D | [inline] |
Vec4D(double x, double y, double z) | Vec4D | [inline] |
Vec4D(double x, double y, double z, double w) | Vec4D | [inline] |
Vec4D(const class Vec3D &vec) | Vec4D | |
Vec4D(std::istream &s) | Vec4D | [inline] |
~Vec4D() | Vec4D | [inline] |